if (x < other.x) { snd_play(snd_spell_pacify); var _a; with (other) { _a = instance_create_depth(x, y, depth, obj_gold_cat); scr_sparkle_colour(8, 65535); instance_destroy(); } with (obj_mike_controller) { hand_target = _a; _a.action = 1; _a.grab_snd = 1; } instance_destroy(); }