scr_enemy_object_init(); recruitcount = 5; talkmax = 90; image_speed = 0; idlesprite = spr_bell_enemy; hurtsprite = spr_bell_enemy; sparedsprite = spr_bell_spare; custom_draw_example = 1; animsiner = 0; tuningactsuccess = 0; mercygained = 0; spinattacktimer = 0; spinattackcon = 0; talksoundtimer = 7; talksoundcon = 0;