if (type == 0) { myspeed = 12; offset = 80; var bx = (round(x / 40) * 40) + offset; var by = (round(y / 40) * 40) - 20; var spacing = 30; if (i_ex(obj_climb_kris)) { var myspeeddir = 1; bx = obj_climb_kris.falseloopx[0] + offset; while (bx < obj_climb_kris.falseloopx[1]) { bullet = instance_create(bx, by, obj_climb_bullet); bullet.hspeed = myspeed * myspeeddir; bullet.falseloop = 1; bullet.permanent = 1; bx += spacing; scr_darksize(bullet); } } instance_destroy(); }