function snd_play_complex(arg0 = -1, arg1 = 0, arg2 = 0) { var sndcomplex = instance_create(x, y, obj_snd_complex); sndcomplex.lifetime = arg0; sndcomplex.killall = arg1; sndcomplex.killind = arg2; return sndcomplex; } function snd_add_complex(arg0, arg1, arg2, arg3 = 1, arg4 = 1, arg5 = 0, arg6 = -1, arg7 = false) { with (arg0) { snd[arg1] = arg2; pitch[arg1] = arg3; delay[arg1] = arg5; volume[arg1] = arg4; looprate[arg1] = arg6; killsnd[arg1] = arg7; } }