function scr_update_lightbeams(arg0, arg1) { with (obj_darkness_overlay) { if (!updated_this_frame) { image_alpha = lerp(0, mem_darkness, arg0); updated_this_frame = true; } else { exit; } } with (obj_light_area_mask) on_amount = lerp(0.1, 1, arg0); with (obj_lightbeamfx) image_alpha = lerp(0.1, 1, arg0); }