function scr_rotatevector(arg0, arg1) { if (arg1 == 0) return arg0; var _dir = point_direction(0, 0, arg0.x, arg0.y); var _len = point_distance(0, 0, arg0.x, arg0.y); arg0.x = lengthdir_x(_len, _dir + arg1); arg0.y = lengthdir_y(_len, _dir + arg1); return arg0; } function scr_dir_to_vector(arg0) { var __dir = arg0[0]; var __len = 1; if (argument_count > 1) __len = arg0[1]; return new Vector2(lengthdir_x(__dir, __len), lengthdir_y(__dir, __len)); }