function scr_healitemspell(arg0) { var __healAmount = arg0; scr_heal(star, __healAmount); global.spelldelay = 15; with (global.charinstance[star]) { ha = instance_create(x, y, obj_healanim); ha.target = id; dmgwr = scr_dmgwriter_selfchar(); with (dmgwr) { delay = 8; type = 3; damage = arg0; } if (global.hp[global.char[myself]] >= global.maxhp[global.char[myself]]) { with (dmgwr) specialmessage = 3; } tu += 1; return ha; } }