function scr_damage_all_overworld() { if (global.inv < 0) { gameover = 1; if (global.char[0] != 0 && global.hp[global.char[0]] > 1) gameover = 0; if (global.char[1] != 0 && global.hp[global.char[1]] > 1) gameover = 0; if (global.char[2] != 0 && global.hp[global.char[2]] > 1) gameover = 0; if (gameover == 1) { with (obj_event_manager) trigger_event(UnknownEnum.Value_1); scr_gameover(); } scr_damage_cache(); remdamage = damage; remtarget = target; if (!instance_exists(obj_shake)) instance_create(0, 0, obj_shake); with (obj_dmgwriter) killactive = 1; snd_stop(snd_hurt1); snd_play(snd_hurt1); for (ti = 0; ti < 3; ti += 1) { global.inv = -1; damage = remdamage; target = ti; tdamage = damage; with (global.charinstance[target]) { hurt = 1; hurttimer = 0; } hpdiff = tdamage; if (hpdiff >= global.hp[global.char[target]]) hpdiff = global.hp[global.char[target]] - 1; d_cancel = 0; if (hpdiff <= 1) { if (global.hp[global.char[target]] <= 0) { hpdiff = 0; d_cancel = 1; } else { hpdiff = 1; } } if (d_cancel == 0) { doomtype = -1; global.hp[global.char[target]] -= hpdiff; if ((instance_exists(global.charinstance[target]) && global.charinstance[target].visible == true) || i_ex(obj_climb_kris)) { dmgwriter = instance_create(x, y, obj_dmgwriter); dmgwriter.damage = hpdiff; dmgwriter.type = doomtype; if (i_ex(obj_climb_kris)) { dmgwriter.x = obj_climb_kris.x; dmgwriter.y = obj_climb_kris.y; dmgwriter.ystart = obj_climb_kris.y; dmgwriter.depth = obj_climb_kris.depth - 100; if (obj_climb_kris.onrotatingtower == true) dmgwriter.x = camerax() + (camerawidth() / 2); } else { dmgwriter.x = global.charinstance[target].x; dmgwriter.y = (global.charinstance[target].y + global.charinstance[target].myheight) - 24; } } if (global.hp[global.char[target]] < 1) global.hp[global.char[target]] = 1; } } scr_damage_check(); target = remtarget; global.inv = global.invc * 40; } } enum UnknownEnum { Value_1 = 1 }