function scr_armorinfo(arg0) { armorchar4temp = 1; armornametemp = stringsetloc(" ", "scr_armorinfo_slash_scr_armorinfo_gml_2_0"); armorelementtemp = 0; armorelementamounttemp = 0; switch (arg0) { case 0: armornametemp = stringsetloc(" ", "scr_armorinfo_slash_scr_armorinfo_gml_7_0"); armordesctemp = stringsetloc(" ", "scr_armorinfo_slash_scr_armorinfo_gml_8_0_b"); amessage2temp = stringsetloc("Hey, hands off!", "scr_armorinfo_slash_scr_armorinfo_gml_8_0"); amessage3temp = stringsetloc(" ", "scr_armorinfo_slash_scr_armorinfo_gml_10_0"); amessage4temp = stringsetloc(" ", "scr_armorinfo_slash_scr_armorinfo_gml_11_0"); armorattemp = 0; armordftemp = 0; armormagtemp = 0; armorboltstemp = 0; armorgrazeamttemp = 0; armorgrazesizetemp = 0; armorchar1temp = 1; armorchar2temp = 0; armorchar3temp = 1; armorchar4temp = 1; armorabilitytemp = stringsetloc(" ", "scr_armorinfo_slash_scr_armorinfo_gml_22_0"); armorabilityicontemp = 0; armoricontemp = 0; value = 0; break; case 1: armornametemp = stringsetloc("Amber Card", "scr_armorinfo_slash_scr_armorinfo_gml_28_0"); armordesctemp = stringsetloc("A thin square charm that sticks#to you, increasing defense.", "scr_armorinfo_slash_scr_armorinfo_gml_29_0"); amessage2temp = stringsetloc("... better than nothing.", "scr_armorinfo_slash_scr_armorinfo_gml_30_0"); amessage3temp = stringsetloc("It's sticky, huh, Kris...", "scr_armorinfo_slash_scr_armorinfo_gml_31_0"); amessage4temp = stringsetloc("It's like a name-tag!", "scr_armorinfo_slash_scr_armorinfo_gml_33_0"); armorattemp = 0; armordftemp = 1; armormagtemp = 0; armorboltstemp = 0; armorgrazeamttemp = 0; armorgrazesizetemp = 0; armorchar1temp = 1; armorchar2temp = 1; armorchar3temp = 1; armorabilitytemp = stringsetloc(" ", "scr_armorinfo_slash_scr_armorinfo_gml_43_0"); armorabilityicontemp = 0; armoricontemp = 4; value = 100; break; case 2: armornametemp = stringsetloc("Dice Brace", "scr_armorinfo_slash_scr_armorinfo_gml_49_0"); armordesctemp = stringsetloc("A bracelet made out of various#symbol-inscribed cubes.", "scr_armorinfo_slash_scr_armorinfo_gml_50_0"); amessage2temp = stringsetloc("... okay.", "scr_armorinfo_slash_scr_armorinfo_gml_51_0"); amessage3temp = stringsetloc("It says \"Friendship!\"", "scr_armorinfo_slash_scr_armorinfo_gml_52_0"); amessage4temp = stringsetloc("Hey, y-you jumbled it...", "scr_armorinfo_slash_scr_armorinfo_gml_54_0"); armorattemp = 0; armordftemp = 2; armormagtemp = 0; armorboltstemp = 0; armorgrazeamttemp = 0; armorgrazesizetemp = 0; armorchar1temp = 1; armorchar2temp = 1; armorchar3temp = 1; armorabilitytemp = stringsetloc(" ", "scr_armorinfo_slash_scr_armorinfo_gml_64_0"); armorabilityicontemp = 0; armoricontemp = 4; value = 150; break; case 3: armornametemp = stringsetloc("Pink Ribbon", "scr_armorinfo_slash_scr_armorinfo_gml_70_0"); armordesctemp = stringsetloc("A cute hair ribbon that increases#the range bullets increase tension.", "scr_armorinfo_slash_scr_armorinfo_gml_71_0"); amessage2temp = stringsetloc("Nope. Not in 1st grade anymore.", "scr_armorinfo_slash_scr_armorinfo_gml_72_0"); amessage3temp = stringsetloc("Um... D-do I look cute...?", "scr_armorinfo_slash_scr_armorinfo_gml_73_0"); amessage4temp = stringsetloc("... feels familiar.", "scr_armorinfo_slash_scr_armorinfo_gml_75_0"); if (global.chapter == 2) { amessage2temp = stringsetloc("I said NO! C'mon already!", "scr_armorinfo_slash_scr_armorinfo_gml_78_0"); amessage3temp = stringsetloc("It's nice dressing up...", "scr_armorinfo_slash_scr_armorinfo_gml_79_0"); } armorattemp = 0; armordftemp = 1; armormagtemp = 0; armorboltstemp = 0; armorgrazeamttemp = 0; armorgrazesizetemp = 20; armorchar1temp = 1; armorchar2temp = 0; armorchar3temp = 1; armorchar4temp = 1; armorabilitytemp = stringsetloc("GrazeArea", "scr_armorinfo_slash_scr_armorinfo_gml_91_0"); armorabilityicontemp = 7; armoricontemp = 4; value = 100; break; case 4: armornametemp = stringsetloc("White Ribbon", "scr_armorinfo_slash_scr_armorinfo_gml_98_0"); armordesctemp = stringsetloc("A crinkly hair ribbon that slightly#increases your defense.", "scr_armorinfo_slash_scr_armorinfo_gml_99_0"); amessage2temp = stringsetloc("Nope. Not in 1st grade anymore.", "scr_armorinfo_slash_scr_armorinfo_gml_100_0"); amessage3temp = stringsetloc("Um... D-do I look cute...?", "scr_armorinfo_slash_scr_armorinfo_gml_101_0"); if (global.chapter == 2) { amessage2temp = stringsetloc("I said NO! C'mon already!", "scr_armorinfo_slash_scr_armorinfo_gml_105_0"); amessage3temp = stringsetloc("It's nice being dressed up...", "scr_armorinfo_slash_scr_armorinfo_gml_106_0"); } amessage4temp = stringsetloc("... feels familiar.", "scr_armorinfo_slash_scr_armorinfo_gml_108_0"); armorattemp = 0; armordftemp = 2; armormagtemp = 0; armorboltstemp = 0; armorgrazeamttemp = 0; armorgrazesizetemp = 0; armorchar1temp = 1; armorchar2temp = 0; armorchar3temp = 1; armorabilitytemp = stringsetloc("Cuteness", "scr_armorinfo_slash_scr_armorinfo_gml_118_0"); armorabilityicontemp = 7; armoricontemp = 4; value = 90; break; case 5: armornametemp = stringsetloc("IronShackle", "scr_armorinfo_slash_scr_armorinfo_gml_125_0"); armordesctemp = stringsetloc("Shackle that ironically increases#your attack and defense.", "scr_armorinfo_slash_scr_armorinfo_gml_126_0"); amessage2temp = stringsetloc("(Damn, it's actually cool...)", "scr_armorinfo_slash_scr_armorinfo_gml_127_0"); amessage3temp = stringsetloc("*jingle jangle* Haha!", "scr_armorinfo_slash_scr_armorinfo_gml_128_0"); amessage4temp = stringsetloc("I'm the ghost of holidays past!", "scr_armorinfo_slash_scr_armorinfo_gml_130_0"); armorattemp = 1; armordftemp = 2; armormagtemp = 0; armorboltstemp = 0; armorgrazeamttemp = 0; armorgrazesizetemp = 0; armorchar1temp = 1; armorchar2temp = 1; armorchar3temp = 1; armorabilitytemp = stringsetloc(" ", "scr_armorinfo_slash_scr_armorinfo_gml_140_0"); armorabilityicontemp = 0; armoricontemp = 4; value = 150; break; case 6: armornametemp = stringsetloc("MouseToken", "scr_armorinfo_slash_scr_armorinfo_gml_146_0"); armordesctemp = stringsetloc("A golden coin with a once-powerful mousewizard engraved on it.", "scr_armorinfo_slash_scr_armorinfo_gml_147_0"); amessage2temp = stringsetloc("This guy's... familiar?", "scr_armorinfo_slash_scr_armorinfo_gml_148_0"); amessage3temp = stringsetloc("Chu! Healing power UP!", "scr_armorinfo_slash_scr_armorinfo_gml_149_0"); amessage4temp = stringsetloc("... from the family entertainment center?", "scr_armorinfo_slash_scr_armorinfo_gml_151_0"); armorattemp = 0; armordftemp = 0; armormagtemp = 2; armorboltstemp = 0; armorgrazeamttemp = 0; armorgrazesizetemp = 0; armorchar1temp = 1; armorchar2temp = 1; armorchar3temp = 1; armorabilitytemp = stringsetloc(" ", "scr_armorinfo_slash_scr_armorinfo_gml_161_0"); armorabilityicontemp = 0; armoricontemp = 4; value = 120; armorelementtemp = 7; armorelementamounttemp = 0.5; break; case 7: armornametemp = stringsetloc("Jevilstail", "scr_armorinfo_slash_scr_armorinfo_gml_167_0"); armordesctemp = stringsetloc("A J-shaped tail that gives you devilenergy.", "scr_armorinfo_slash_scr_armorinfo_gml_168_0"); amessage2temp = stringsetloc("Figured I'd grow one someday.", "scr_armorinfo_slash_scr_armorinfo_gml_169_0"); amessage3temp = stringsetloc("I'm a good devil, OK?", "scr_armorinfo_slash_scr_armorinfo_gml_170_0"); amessage4temp = stringsetloc("... (I like it...)", "scr_armorinfo_slash_scr_armorinfo_gml_172_0"); armorattemp = 2; armordftemp = 2; armormagtemp = 2; armorboltstemp = 0; armorgrazeamttemp = 0; armorgrazesizetemp = 0; armorchar1temp = 1; armorchar2temp = 1; armorchar3temp = 1; armorabilitytemp = stringsetloc(" ", "scr_armorinfo_slash_scr_armorinfo_gml_182_0"); armorabilityicontemp = 0; armoricontemp = 4; value = 0; break; case 8: armornametemp = stringsetloc("Silver Card", "scr_armorinfo_slash_scr_armorinfo_gml_189_0"); armordesctemp = stringsetloc("A square charm that increases#dropped money by 5%", "scr_armorinfo_slash_scr_armorinfo_gml_190_0"); amessage2temp = stringsetloc("Money, that's what I need.", "scr_armorinfo_slash_scr_armorinfo_gml_191_0"); amessage3temp = stringsetloc("Do they take credit?", "scr_armorinfo_slash_scr_armorinfo_gml_192_0"); amessage4temp = stringsetloc("It goes with my watch!", "scr_armorinfo_slash_scr_armorinfo_gml_193_0"); armorattemp = 0; armordftemp = 2; armormagtemp = 0; armorboltstemp = 0; armorgrazeamttemp = 0; armorgrazesizetemp = 0; armorchar1temp = 1; armorchar2temp = 1; armorchar3temp = 1; armorabilitytemp = stringsetloc("$ +5%", "scr_armorinfo_slash_scr_armorinfo_gml_203_0"); armorabilityicontemp = 7; armoricontemp = 4; value = 200; break; case 9: armornametemp = stringsetloc("TwinRibbon", "scr_armorinfo_slash_scr_armorinfo_gml_210_0"); armordesctemp = stringsetloc("Two ribbons. You'll have to put#your hair into pigtails.", "scr_armorinfo_slash_scr_armorinfo_gml_211_0"); amessage2temp = stringsetloc("... it gets worse and worse.", "scr_armorinfo_slash_scr_armorinfo_gml_212_0"); amessage3temp = stringsetloc("Try around my horns!", "scr_armorinfo_slash_scr_armorinfo_gml_213_0"); amessage4temp = stringsetloc("... nostalgic, huh.", "scr_armorinfo_slash_scr_armorinfo_gml_214_0"); armorattemp = 0; armordftemp = 3; armormagtemp = 0; armorboltstemp = 0; armorgrazeamttemp = 0; armorgrazesizetemp = 20; armorchar1temp = 1; armorchar2temp = 0; armorchar3temp = 1; armorchar4temp = 1; armorabilitytemp = stringsetloc("GrazeArea", "scr_armorinfo_slash_scr_armorinfo_gml_225_0"); armorabilityicontemp = 7; armoricontemp = 4; value = 400; break; case 10: armornametemp = stringsetloc("GlowWrist", "scr_armorinfo_slash_scr_armorinfo_gml_232_0"); armordesctemp = stringsetloc("A tough bracelet made of green wires,#and studded with sharp glowing lights.", "scr_armorinfo_slash_scr_armorinfo_gml_233_0"); amessage2temp = stringsetloc("Whoops, it's tangled.", "scr_armorinfo_slash_scr_armorinfo_gml_234_0"); amessage3temp = stringsetloc("Let me just untangle this...", "scr_armorinfo_slash_scr_armorinfo_gml_235_0"); amessage4temp = stringsetloc("It's like holiday lights...", "scr_armorinfo_slash_scr_armorinfo_gml_236_0"); armorattemp = 0; armordftemp = 2; armormagtemp = 0; armorboltstemp = 0; armorgrazeamttemp = 0; armorgrazesizetemp = 0; armorchar1temp = 1; armorchar2temp = 1; armorchar3temp = 1; armorchar4temp = 1; armorabilitytemp = stringsetloc(" ", "scr_armorinfo_slash_scr_armorinfo_gml_247_0"); armorabilityicontemp = 0; armoricontemp = 4; value = 200; break; case 11: armornametemp = stringsetloc("ChainMail", "scr_armorinfo_slash_scr_armorinfo_gml_254_0"); armordesctemp = stringsetloc("Chain-armor. Send it to 10 others#or it'll lose its defensive rating", "scr_armorinfo_slash_scr_armorinfo_gml_255_0"); amessage2temp = stringsetloc("Damn, guess I'm cursed.", "scr_armorinfo_slash_scr_armorinfo_gml_256_0"); amessage3temp = stringsetloc("A letter?... For me...?", "scr_armorinfo_slash_scr_armorinfo_gml_257_0"); amessage4temp = stringsetloc("Armor? (It's cool...)", "scr_armorinfo_slash_scr_armorinfo_gml_258_0"); armorattemp = 0; armordftemp = 3; armormagtemp = 0; armorboltstemp = 0; armorgrazeamttemp = 0; armorgrazesizetemp = 0; armorchar1temp = 1; armorchar2temp = 1; armorchar3temp = 1; armorchar4temp = 1; armorabilitytemp = stringsetloc(" ", "scr_armorinfo_slash_scr_armorinfo_gml_269_0"); armorabilityicontemp = 0; armoricontemp = 4; value = 300; break; case 12: armornametemp = stringsetloc("B.ShotBowtie", "scr_armorinfo_slash_scr_armorinfo_gml_276_0"); armordesctemp = stringsetloc("A handsome bowtie. Looks like the brand#name has been cut off.", "scr_armorinfo_slash_scr_armorinfo_gml_277_0"); amessage2temp = stringsetloc("Ugh, I look like a nerd.", "scr_armorinfo_slash_scr_armorinfo_gml_278_0"); amessage3temp = stringsetloc("Can I have suspenders?", "scr_armorinfo_slash_scr_armorinfo_gml_279_0"); amessage4temp = stringsetloc("... do I put it in my hair?", "scr_armorinfo_slash_scr_armorinfo_gml_280_0"); armorattemp = 0; armordftemp = 2; armormagtemp = 1; armorboltstemp = 0; armorgrazeamttemp = 0; armorgrazesizetemp = 0; armorchar1temp = 1; armorchar2temp = 1; armorchar3temp = 1; armorchar4temp = 1; armorabilitytemp = stringsetloc(" ", "scr_armorinfo_slash_scr_armorinfo_gml_291_0"); armorabilityicontemp = 0; armoricontemp = 4; value = 300; break; case 13: armornametemp = stringsetloc("SpikeBand", "scr_armorinfo_slash_scr_armorinfo_gml_298_0"); armordesctemp = stringsetloc("A black wristband covered in spikes.#Has the tendency to get stuck to itself.", "scr_armorinfo_slash_scr_armorinfo_gml_299_0"); amessage2temp = stringsetloc("Can't say no to spikes.", "scr_armorinfo_slash_scr_armorinfo_gml_300_0"); amessage3temp = stringsetloc("Um, do I... look tough?", "scr_armorinfo_slash_scr_armorinfo_gml_301_0"); amessage4temp = stringsetloc("(Maybe Susie would like this look?)", "scr_armorinfo_slash_scr_armorinfo_gml_302_0"); armorattemp = 2; armordftemp = 1; armormagtemp = 0; armorboltstemp = 0; armorgrazeamttemp = 0; armorgrazesizetemp = 0; armorchar1temp = 1; armorchar2temp = 1; armorchar3temp = 1; armorchar4temp = 1; armorabilitytemp = stringsetloc(" ", "scr_armorinfo_slash_scr_armorinfo_gml_313_0"); armorabilityicontemp = 0; armoricontemp = 4; value = 300; break; case 14: armornametemp = stringsetloc("Silver Watch", "scr_armorinfo_slash_scr_armorinfo_gml_320_0"); armordesctemp = stringsetloc("Grazing bullets affects#the turn length by 10% more", "scr_armorinfo_slash_scr_armorinfo_gml_321_0"); amessage2temp = stringsetloc("It's clobbering time.", "scr_armorinfo_slash_scr_armorinfo_gml_322_0"); amessage3temp = stringsetloc("I'm late, I'm late!", "scr_armorinfo_slash_scr_armorinfo_gml_323_0"); amessage4temp = stringsetloc("(Th-this was mine...)", "scr_armorinfo_slash_scr_armorinfo_gml_324_0"); armorattemp = 0; armordftemp = 2; armormagtemp = 0; armorboltstemp = 0; armorgrazeamttemp = 0; armorgrazesizetemp = 0; armorchar1temp = 1; armorchar2temp = 1; armorchar3temp = 1; armorchar4temp = 1; armorabilitytemp = stringsetloc("GrazeTime", "scr_armorinfo_slash_scr_armorinfo_gml_342_0_b"); armorabilityicontemp = 7; armoricontemp = 4; value = 1000; break; case 15: armornametemp = stringsetloc("TensionBow", "scr_armorinfo_slash_scr_armorinfo_gml_342_0"); armordesctemp = stringsetloc("Gain 10% more tension from#grazing bullets", "scr_armorinfo_slash_scr_armorinfo_gml_343_0"); amessage2temp = stringset(" "); amessage3temp = stringset(" "); amessage4temp = stringset(" "); armorattemp = 0; armordftemp = 2; armormagtemp = 0; armorboltstemp = 0; armorgrazeamttemp = 0; armorgrazesizetemp = 0; armorchar1temp = 1; armorchar2temp = 1; armorchar3temp = 1; armorchar4temp = 1; armorabilitytemp = stringsetloc("TPGain", "scr_armorinfo_slash_scr_armorinfo_gml_364_0_b"); armorabilityicontemp = 7; armoricontemp = 4; value = 400; break; case 16: armornametemp = stringsetloc("Mannequin", "scr_armorinfo_slash_scr_armorinfo_gml_364_0"); armordesctemp = stringsetloc("It's a mannequin with the clothes#permanently attached. Useless", "scr_armorinfo_slash_scr_armorinfo_gml_365_0"); amessage2temp = stringsetloc("Not even gonna ask.", "scr_armorinfo_slash_scr_armorinfo_gml_366_0"); amessage3temp = stringsetloc("Um, the d-dress is cute...", "scr_armorinfo_slash_scr_armorinfo_gml_367_0"); amessage4temp = stringsetloc("(Why did they spend $300 on this!?)", "scr_armorinfo_slash_scr_armorinfo_gml_368_0"); armorattemp = 0; armordftemp = 0; armormagtemp = 0; armorboltstemp = 0; armorgrazeamttemp = 0; armorgrazesizetemp = 0; armorchar1temp = 1; armorchar2temp = 0; armorchar3temp = 0; armorchar4temp = 0; armorabilitytemp = stringsetloc("???", "scr_armorinfo_slash_scr_armorinfo_gml_386_0_b"); armorabilityicontemp = 4; armoricontemp = 0; value = 300; armorelementtemp = 6; armorelementamounttemp = 0.35; break; case 17: armornametemp = stringsetloc("DarkGoldBand", "scr_armorinfo_slash_scr_armorinfo_gml_386_0"); armordesctemp = stringsetloc("A black metal with a golden shine.", "scr_armorinfo_slash_scr_armorinfo_gml_387_0"); amessage2temp = stringsetloc("Not even gonna ask.", "scr_armorinfo_slash_scr_armorinfo_gml_388_0"); amessage3temp = stringsetloc("Um, the d-dress is cute...", "scr_armorinfo_slash_scr_armorinfo_gml_389_0"); amessage4temp = stringsetloc("(Why did they spend $300 on this!?)", "scr_armorinfo_slash_scr_armorinfo_gml_390_0"); armorattemp = 0; armordftemp = 0; armormagtemp = 0; armorboltstemp = 0; armorgrazeamttemp = 0; armorgrazesizetemp = 0; armorchar1temp = 1; armorchar2temp = 0; armorchar3temp = 0; armorchar4temp = 0; armorabilitytemp = stringsetloc(" ", "scr_armorinfo_slash_scr_armorinfo_gml_401_0"); armorabilityicontemp = 7; armoricontemp = 4; value = (global.chapter * 200) + ((global.chapter - 1) * 220); break; case 18: armornametemp = stringsetloc("SkyMantle", "scr_armorinfo_slash_scr_armorinfo_gml_408_0"); armordesctemp = stringsetloc("A cape that shimmers fluorescently.#Protects against Elec and Holy attacks.", "scr_armorinfo_slash_scr_armorinfo_gml_409_0"); amessage2temp = stringset(" "); amessage3temp = stringset(" "); amessage4temp = stringset(" "); armorattemp = 0; armordftemp = 1; armormagtemp = 0; armorboltstemp = 0; armorgrazeamttemp = 0; armorgrazesizetemp = 0; armorchar1temp = 1; armorchar2temp = 1; armorchar3temp = 1; armorchar4temp = 1; armorabilitytemp = stringsetloc("Elec/Holy", "scr_armorinfo_slash_scr_armorinfo_gml_433_0_b"); armorabilityicontemp = 4; armoricontemp = 4; value = 1; armorelementtemp = 1; armorelementamounttemp = 0.5; break; case 19: armornametemp = stringsetloc("SpikeShackle", "scr_armorinfo_slash_scr_armorinfo_gml_430_0"); armordesctemp = stringsetloc(" ", "scr_armorinfo_slash_scr_armorinfo_gml_431_0"); amessage2temp = stringsetloc("Get a load of THIS!", "scr_armorinfo_slash_scr_armorinfo_gml_432_0"); amessage3temp = stringsetloc("Looking SHARP!", "scr_armorinfo_slash_scr_armorinfo_gml_433_0"); amessage4temp = stringsetloc("(It's tearing my sleeves...)", "scr_armorinfo_slash_scr_armorinfo_gml_434_0"); armorattemp = 3; armordftemp = 1; armormagtemp = 0; armorboltstemp = 0; armorgrazeamttemp = 0; armorgrazesizetemp = 0; armorchar1temp = 1; armorchar2temp = 1; armorchar3temp = 1; armorchar4temp = 1; armorabilitytemp = stringsetloc("Attack", "scr_armorinfo_slash_scr_armorinfo_gml_459_0"); armorabilityicontemp = 7; armoricontemp = 4; value = 300; break; case 20: armornametemp = stringsetloc("FrayedBowtie", "scr_armorinfo_slash_scr_armorinfo_gml_452_0"); armordesctemp = stringsetloc("An old bowtie. It seems to have#lost much of its defensive value.", "scr_armorinfo_slash_scr_armorinfo_gml_453_0"); amessage2temp = stringsetloc("Look. I have standards.", "scr_armorinfo_slash_scr_armorinfo_gml_454_0"); amessage3temp = stringsetloc("It's still wearable!", "scr_armorinfo_slash_scr_armorinfo_gml_455_0"); amessage4temp = stringsetloc("(Reminds me of Asgore...)", "scr_armorinfo_slash_scr_armorinfo_gml_456_0"); armorattemp = 1; armordftemp = 1; armormagtemp = 1; armorboltstemp = 0; armorgrazeamttemp = 0; armorgrazesizetemp = 0; armorchar1temp = 1; armorchar2temp = 0; armorchar3temp = 1; armorchar4temp = 1; armorabilitytemp = stringsetloc(" ", "scr_armorinfo_slash_scr_armorinfo_gml_467_0"); armorabilityicontemp = 0; armoricontemp = 4; value = 100; armorelementtemp = 6; armorelementamounttemp = 0.15; break; case 21: armornametemp = stringsetloc("Dealmaker", "scr_armorinfo_slash_scr_armorinfo_gml_491_0"); armordesctemp = stringsetloc("Fashionable pink and yellow glasses.#Greatly increase $ gained, and...?", "scr_armorinfo_slash_scr_armorinfo_gml_492_0"); amessage2temp = stringsetloc("Money, that's what I need.", "scr_armorinfo_slash_scr_armorinfo_gml_493_0"); amessage3temp = stringsetloc("Two pairs of glasses?", "scr_armorinfo_slash_scr_armorinfo_gml_494_0"); amessage4temp = stringsetloc("(Seems... familiar?)", "scr_armorinfo_slash_scr_armorinfo_gml_495_0"); armorattemp = 0; armordftemp = 5; armormagtemp = 5; armorboltstemp = 0; armorgrazeamttemp = 0; armorgrazesizetemp = 0; armorchar1temp = 1; armorchar2temp = 1; armorchar3temp = 1; armorabilitytemp = stringsetloc("$ +30%", "scr_armorinfo_slash_scr_armorinfo_gml_505_0"); armorabilityicontemp = 7; armoricontemp = 4; value = 0; armorelementtemp = 6; armorelementamounttemp = 0.4; break; case 22: armornametemp = stringsetloc("RoyalPin", "scr_armorinfo_slash_scr_armorinfo_gml_516_0"); armordesctemp = stringsetloc("A brooch engraved with Queen's face.#Careful of the sharp part.", "scr_armorinfo_slash_scr_armorinfo_gml_517_0"); amessage2temp = stringsetloc("ROACH? Oh, brooch. Heh.", "scr_armorinfo_slash_scr_armorinfo_gml_518_0"); amessage3temp = stringsetloc("I'm a cute little corkboard!", "scr_armorinfo_slash_scr_armorinfo_gml_519_0"); amessage4temp = stringsetloc("Queen... gave this to me.", "scr_armorinfo_slash_scr_armorinfo_gml_520_0"); armorattemp = 0; armordftemp = 3; armormagtemp = 1; armorboltstemp = 0; armorgrazeamttemp = 0; armorgrazesizetemp = 0; armorchar1temp = 1; armorchar2temp = 1; armorchar3temp = 1; armorchar4temp = 1; armorabilitytemp = stringsetloc(" ", "scr_armorinfo_slash_scr_armorinfo_gml_291_0"); armorabilityicontemp = 0; armoricontemp = 4; value = 1000; break; case 23: armornametemp = stringsetloc("ShadowMantle", "scr_armorinfo_slash_scr_armorinfo_gml_538_0"); armordesctemp = stringsetloc("Shadows slip off like water.#Greatly protects against Dark and Star attacks.", "scr_armorinfo_slash_scr_armorinfo_gml_539_0"); amessage2temp = stringsetloc("Hell yeah, what's this?", "scr_armorinfo_slash_scr_armorinfo_gml_540_0"); amessage3temp = stringsetloc("Sh-should I wear this...?", "scr_armorinfo_slash_scr_armorinfo_gml_541_0"); amessage4temp = stringsetloc("No... it's for someone... taller.", "scr_armorinfo_slash_scr_armorinfo_gml_542_0"); armorattemp = 0; armordftemp = global.chapter; armormagtemp = 0; armorboltstemp = 0; armorgrazeamttemp = 0; armorgrazesizetemp = 0; armorchar1temp = 1; armorchar2temp = 1; armorchar3temp = 1; armorchar4temp = 0; armorabilitytemp = stringsetloc("Dark/Star", "scr_armorinfo_slash_scr_armorinfo_gml_553_0"); armorabilityicontemp = 4; armoricontemp = 4; value = 0; armorelementtemp = 5; armorelementamounttemp = 0.66; break; case 24: armornametemp = stringsetloc("LodeStone", "scr_armorinfo_slash_scr_armorinfo_gml_564_0"); var desc_text = stringsetloc("A lodestone token shaped like a snail's shell.#Enemy bullets give a bit more TP.", "scr_armorinfo_slash_scr_armorinfo_gml_565_0"); if (global.flag[1036] == 1) desc_text = stringsetloc("A lodestone token inscribed with the record of#a legend athlete. Enemy bullets give a bit more TP.", "scr_armorinfo_slash_scr_armorinfo_gml_568_0"); else if (global.flag[1036] == 2) desc_text = stringsetloc("A lodestone token in the shape of a pizza.#Enemy bullets give a bit more TP.", "scr_armorinfo_slash_scr_armorinfo_gml_571_0"); armordesctemp = desc_text; var sus_text = stringsetloc("Escargot? ... escargross.", "scr_armorinfo_slash_scr_armorinfo_gml_575_0"); if (global.flag[1036] == 1) sus_text = stringsetloc("Consolation prize, nice.", "scr_armorinfo_slash_scr_armorinfo_gml_578_0"); else if (global.flag[1036] == 2) sus_text = stringsetloc("I'm going to eat this.", "scr_armorinfo_slash_scr_armorinfo_gml_581_0"); var ral_text = stringsetloc("I have no opinions on snails!", "scr_armorinfo_slash_scr_armorinfo_gml_584_0"); if (global.flag[1036] == 1) ral_text = stringsetloc("A reward... just for me?", "scr_armorinfo_slash_scr_armorinfo_gml_587_0"); else if (global.flag[1036] == 2) ral_text = stringsetloc("If I wear it, Susie won't eat it!", "scr_armorinfo_slash_scr_armorinfo_gml_590_0"); var noe_text = stringsetloc("Did your mom eat the non-shell part?", "scr_armorinfo_slash_scr_armorinfo_gml_593_0"); if (global.flag[1036] == 1) noe_text = stringsetloc("Thanks, but, this is Azzy's...?", "scr_armorinfo_slash_scr_armorinfo_gml_596_0"); else if (global.flag[1036] == 2) noe_text = stringsetloc("D-don't eat that! I'll wear it!", "scr_armorinfo_slash_scr_armorinfo_gml_599_0"); amessage2temp = sus_text; amessage3temp = ral_text; amessage4temp = noe_text; armorattemp = 0; armordftemp = 2; armormagtemp = 0; armorboltstemp = 0; armorgrazeamttemp = 0; armorgrazesizetemp = 0; armorchar1temp = 1; armorchar2temp = 1; armorchar3temp = 1; armorchar4temp = 1; armorabilitytemp = stringsetloc("TPGain", "scr_armorinfo_slash_scr_armorinfo_gml_614_0"); armorabilityicontemp = 7; armoricontemp = 4; value = 220; break; case 25: armornametemp = stringsetloc("GingerGuard", "scr_armorinfo_slash_scr_armorinfo_gml_621_0"); armordesctemp = stringsetloc("A steel bangle tempered by extreme flame.#Its shape is humanoid in nature.", "scr_armorinfo_slash_scr_armorinfo_gml_622_0"); amessage2temp = stringsetloc("Look! I punched through a guy!", "scr_armorinfo_slash_scr_armorinfo_gml_623_0"); amessage3temp = stringsetloc("A bigger one could make Kris!", "scr_armorinfo_slash_scr_armorinfo_gml_624_0"); amessage4temp = stringsetloc("This smells amazing! Um, sorry.", "scr_armorinfo_slash_scr_armorinfo_gml_625_0"); armorattemp = 0; armordftemp = 3; armormagtemp = 0; armorboltstemp = 0; armorgrazeamttemp = 0; armorgrazesizetemp = 0; armorchar1temp = 1; armorchar2temp = 1; armorchar3temp = 1; armorchar4temp = 1; armorabilitytemp = stringset(" "); armorabilityicontemp = 0; armoricontemp = 19; value = 862; break; case 26: armornametemp = stringsetloc("BlueRibbon", "scr_armorinfo_slash_scr_armorinfo_gml_643_0"); armordesctemp = stringsetloc("A blue cheer bow. When the user uses a#healing move, it recovers slightly more HP.", "scr_armorinfo_slash_scr_armorinfo_gml_644_0"); amessage2temp = stringsetloc("ABSOLUTELY not.", "scr_armorinfo_slash_scr_armorinfo_gml_645_0"); var ral_text_lines = [stringsetloc("Give me a K! Give me an R!", "scr_armorinfo_slash_scr_armorinfo_gml_647_0"), stringsetloc("Give me an I! Give me an S!", "scr_armorinfo_slash_scr_armorinfo_gml_648_0"), stringsetloc("Give me an ampersand!", "scr_armorinfo_slash_scr_armorinfo_gml_649_0"), stringsetloc("Give me an S! Give me a U!", "scr_armorinfo_slash_scr_armorinfo_gml_650_0"), stringsetloc("Give me an S! Give me an I!", "scr_armorinfo_slash_scr_armorinfo_gml_651_0"), stringsetloc("Give me an E! Give me an A!", "scr_armorinfo_slash_scr_armorinfo_gml_652_0"), stringsetloc("Give me an R! Give me an E!", "scr_armorinfo_slash_scr_armorinfo_gml_653_0"), stringsetloc("Give me an M! Give me a Y!", "scr_armorinfo_slash_scr_armorinfo_gml_654_0"), stringsetloc("Give me an F! Give me an R!", "scr_armorinfo_slash_scr_armorinfo_gml_655_0"), stringsetloc("Give me an I! Give me an E!", "scr_armorinfo_slash_scr_armorinfo_gml_656_0"), stringsetloc("Give me an N! Give me a D!", "scr_armorinfo_slash_scr_armorinfo_gml_657_0"), stringsetloc("Give me an S!", "scr_armorinfo_slash_scr_armorinfo_gml_658_0"), stringsetloc("Give me an exclamation point!", "scr_armorinfo_slash_scr_armorinfo_gml_659_0"), stringsetloc("Um, that's it!", "scr_armorinfo_slash_scr_armorinfo_gml_660_0"), stringsetloc("D... don't give me anything else!", "scr_armorinfo_slash_scr_armorinfo_gml_661_0"), stringsetloc("Yeah!", "scr_armorinfo_slash_scr_armorinfo_gml_662_0")]; amessage3temp = ral_text_lines[global.flag[1037]]; amessage4temp = stringsetloc("Go... t... team?", "scr_armorinfo_slash_scr_armorinfo_gml_665_0"); armorattemp = 0; armordftemp = 1; armormagtemp = 1; armorboltstemp = 0; armorgrazeamttemp = 0; armorgrazesizetemp = 0; armorchar1temp = 1; armorchar2temp = 0; armorchar3temp = 1; armorchar4temp = 1; armorabilitytemp = stringsetloc("Heal+", "scr_armorinfo_slash_scr_armorinfo_gml_676_0"); armorabilityicontemp = 7; armoricontemp = 4; value = 1; break; case 27: armornametemp = stringsetloc("TennaTie", "scr_armorinfo_slash_scr_armorinfo_gml_682_0"); armordesctemp = stringsetloc("A giant, heavy-duty, bullet-proof tie.#How to even wear it...?", "scr_armorinfo_slash_scr_armorinfo_gml_683_0"); amessage2temp = stringsetloc("Bandana-style.", "scr_armorinfo_slash_scr_armorinfo_gml_684_0"); amessage3temp = stringsetloc("Like a sash...?", "scr_armorinfo_slash_scr_armorinfo_gml_685_0"); amessage4temp = stringsetloc("Look, I'm like a gift!", "scr_armorinfo_slash_scr_armorinfo_gml_686_0"); armorattemp = 0; armordftemp = 5; armormagtemp = -2; armorboltstemp = 0; armorgrazeamttemp = 0; armorgrazesizetemp = 0; armorchar1temp = 1; armorchar2temp = 1; armorchar3temp = 1; armorchar4temp = 1; armorabilitytemp = stringsetloc(" ", "scr_armorinfo_slash_scr_armorinfo_gml_697_0"); armorabilityicontemp = 0; armoricontemp = 4; value = 600; break; case 50: armornametemp = stringsetloc("Waferguard", "scr_armorinfo_slash_scr_armorinfo_gml_704_0"); armordesctemp = stringsetloc("Although it looks brittle, it contains a magical#energy that blunts damage on impact. +4DF", "scr_armorinfo_slash_scr_armorinfo_gml_705_0"); amessage2temp = stringsetloc("(Don't eat it. Don't eat it.)", "scr_armorinfo_slash_scr_armorinfo_gml_706_0"); amessage3temp = stringsetloc("It's got drool on it.", "scr_armorinfo_slash_scr_armorinfo_gml_707_0"); amessage4temp = stringsetloc("What's next, cheezy armor? Faha!", "scr_armorinfo_slash_scr_armorinfo_gml_708_0"); armorattemp = 0; armordftemp = 4; armormagtemp = 0; armorboltstemp = 0; armorgrazeamttemp = 0; armorgrazesizetemp = 0; armorchar1temp = 1; armorchar2temp = 1; armorchar3temp = 1; armorchar4temp = 1; armorabilitytemp = stringset(" "); armorabilityicontemp = 0; armoricontemp = 4; value = 900; break; case 51: armornametemp = stringsetloc("MysticBand", "scr_armorinfo_slash_scr_armorinfo_gml_725_0"); armordesctemp = stringsetloc("A silver armlet stained with amber.#Increases magic only. MAG +4", "scr_armorinfo_slash_scr_armorinfo_gml_726_0"); amessage2temp = stringsetloc("Let's go, Rude Buster!", "scr_armorinfo_slash_scr_armorinfo_gml_727_0"); amessage3temp = stringsetloc("Behold! Heal Prayer!", "scr_armorinfo_slash_scr_armorinfo_gml_728_0"); amessage4temp = stringsetloc("(The other flavor is better)", "scr_armorinfo_slash_scr_armorinfo_gml_729_0"); armorattemp = 0; armordftemp = 0; armormagtemp = 4; armorboltstemp = 0; armorgrazeamttemp = 0; armorgrazesizetemp = 0; armorchar1temp = 1; armorchar2temp = 1; armorchar3temp = 1; armorchar4temp = 1; armorabilitytemp = stringset(" "); armorabilityicontemp = 0; armoricontemp = 4; value = 1234; break; case 52: armornametemp = stringsetloc("PowerBand", "scr_armorinfo_slash_scr_armorinfo_gml_746_0"); armordesctemp = stringsetloc("A silver armlet stained with red essence.#Increases strength only. ATK +4", "scr_armorinfo_slash_scr_armorinfo_gml_747_0"); amessage2temp = stringsetloc("BLOOD POWER ACTIVATE!", "scr_armorinfo_slash_scr_armorinfo_gml_748_0"); amessage3temp = stringsetloc("I'm juiced up!", "scr_armorinfo_slash_scr_armorinfo_gml_749_0"); amessage4temp = stringsetloc("Why always jewelry?", "scr_armorinfo_slash_scr_armorinfo_gml_750_0"); armorattemp = 4; armordftemp = 0; armormagtemp = 0; armorboltstemp = 0; armorgrazeamttemp = 0; armorgrazesizetemp = 0; armorchar1temp = 1; armorchar2temp = 1; armorchar3temp = 1; armorchar4temp = 1; armorabilitytemp = stringset(" "); armorabilityicontemp = 0; armoricontemp = 4; value = 1234; break; case 53: armornametemp = stringsetloc("PrincessRBN", "scr_armorinfo_slash_scr_armorinfo_gml_767_0"); armordesctemp = stringsetloc("Elegant lace ribbon with gloves,#delicate enough to see through. +4 DEF +2 ATK", "scr_armorinfo_slash_scr_armorinfo_gml_768_0"); amessage2temp = stringsetloc("Nah. Gloves don't fit.", "scr_armorinfo_slash_scr_armorinfo_gml_769_0"); amessage3temp = stringsetloc("Cute! (Gloves don't fit)", "scr_armorinfo_slash_scr_armorinfo_gml_770_0"); amessage4temp = stringsetloc("Kris, you can wear the gloves!", "scr_armorinfo_slash_scr_armorinfo_gml_771_0"); armorattemp = 2; armordftemp = 4; armormagtemp = 0; armorboltstemp = 0; armorgrazeamttemp = 0; armorgrazesizetemp = 0; armorchar1temp = 1; armorchar2temp = 0; armorchar3temp = 1; armorchar4temp = 1; armorabilitytemp = stringsetloc("Elegance", "scr_armorinfo_slash_scr_armorinfo_gml_782_0"); armorabilityicontemp = 7; armoricontemp = 4; value = 1234; break; case 54: armornametemp = stringsetloc("GoldWidow", "scr_armorinfo_slash_scr_armorinfo_gml_788_0"); armordesctemp = stringsetloc("A spider made of gold. It gathers coins#into it, reducing $ gained.", "scr_armorinfo_slash_scr_armorinfo_gml_789_0"); amessage2temp = stringsetloc("Spider on my head. K.", "scr_armorinfo_slash_scr_armorinfo_gml_790_0"); amessage3temp = stringsetloc("Itsy and/or bitsy!", "scr_armorinfo_slash_scr_armorinfo_gml_791_0"); amessage4temp = stringsetloc("E-Ew! Kris, get that away!", "scr_armorinfo_slash_scr_armorinfo_gml_792_0"); armorattemp = 1; armordftemp = 5; armormagtemp = 1; armorboltstemp = 0; armorgrazeamttemp = 0; armorgrazesizetemp = 0; armorchar1temp = 1; armorchar2temp = 1; armorchar3temp = 1; armorchar4temp = 0; armorabilitytemp = stringsetloc("$ -10%", "scr_armorinfo_slash_scr_armorinfo_gml_803_0"); armorabilityicontemp = 6; armoricontemp = 4; value = 5000; break; } }