function scr_afterimage_cat() { afterimage = instance_create(x + irandom_range(-sprite_width / 2, sprite_width / 2), y, obj_afterimage); afterimage.sprite_index = spr_mike_cat_dance; afterimage.image_index = irandom(20); afterimage.image_blend = image_blend; afterimage.image_speed = 0; afterimage.depth = depth; afterimage.fadeSpeed = 0.08; return afterimage; }