top = (obj_growtangle.y - (obj_growtangle.sprite_height / 2)) + 4; bound = (obj_growtangle.y + (obj_growtangle.sprite_height / 2)) - 4; diff = 0; reflect_angle = 0; segment_max = 12; segment = segment_max; scale_goal = 1; sameattacker = 0; sameattack = 1; skipme = false; nuisance = false; alarm[0] = 30; alarm[1] = 14; image_speed = 0; image_xscale = 2; image_yscale = 2; xoff = -18; yoff = -28; choice = 0; direct = 0;