if (global.inv < 0) { remdamage = damage; _temptarget = target; for (ti = 0; ti < 3; ti += 1) { global.inv = -1; damage = round(global.maxhp[global.char[ti]] / 4); target = ti; if (global.hp[global.char[ti]] > 0 && global.char[ti] != 0) scr_damage(); } global.inv = global.invc * 30; target = _temptarget; }