scr_enemy_drawhurt_generic(); scr_enemy_drawidle_generic(0.16666666666666666); if (becomeflash == 0) flash = 0; becomeflash = 0; if (pinkflashtimer > 0) { pinkflashtimer--; draw_sprite_ext(sparedsprite, 0, x, y, image_xscale, image_yscale, image_angle, image_blend, pinkflashtimer / 10); }