if (con < 0) exit; if (con == 0 && !i_ex(obj_cutscene_master)) { con = 3; alarm[0] = 30; cutscene_master = scr_cutscene_make(); scr_maincharacters_actors(); te = actor_count + 1; te_actor = instance_create(camerax() + 720, cameray() + 237, obj_actor_tenna); scr_actor_setup(te, te_actor, "tenna"); te_actor.sprite_index = spr_tenna_laugh_pose; te_actor.preset = -1; c_var_instance(kris_marker, "visible", 0); c_var_instance(susie_marker, "visible", 0); c_var_instance(ralsei_marker, "visible", 0); c_sel(kr); c_sprite(spr_kris_rock_2); c_setxy(280, 316); c_autodepth(0); c_depth(97020); c_sel(su); c_sprite(spr_susie_drum); c_setxy(56, 281); c_autodepth(0); c_depth(97020); c_sel(ra); c_sprite(spr_ralsei_rock_1); c_setxy(486, 304); c_autodepth(0); c_depth(97020); c_sel(te); c_autodepth(0); c_depth(97500); c_mus2("initloop", "berdly_audience.ogg", 0); c_var_instance(audience_cheer, "audience_show", true); c_var_instance(audience_cheer, "rose_throw", true); c_wait(30); c_sel(ra); c_sprite(spr_ralsei_rock_pose); c_speaker("ralsei"); c_msgsetloc(0, "\\EH* Wow^1, they loved it^1! I'm starting to feel like a real rocker!/", "obj_victory_rhythm_slash_Step_0_gml_20_0"); c_facenext("susie", "9"); c_msgnextloc("\\E9* Yeah^1, that was sick^1! Though^1, uh.../", "obj_victory_rhythm_slash_Step_0_gml_22_0"); c_msgnextloc("\\EL* Lucky I was carrying you guys. We barely passed./%", "obj_victory_rhythm_slash_Step_0_gml_23_0"); c_talk(); c_wait_box(2); c_sel(su); c_sprite(spr_susie_drum_ready); c_wait_box(3); c_sel(su); c_sprite(spr_susie_drum); c_sel(ra); c_sprite(spr_ralsei_rock_surprise); c_wait_talk(); c_wait(30); c_speaker("ralsei"); c_msgsetloc(0, "\\EK* S-Susie...? Are you serious right now...?/%", "obj_victory_rhythm_slash_Step_0_gml_29_0"); c_talk_wait(); c_sel(ra); c_sprite(spr_ralsei_rock_1); c_sel(te); c_var_lerp_to_instance(te_actor, "x", 334, 10, 2, "out"); c_speaker("tenna"); c_msgsetloc(0, "* Wow^1, looks like the band's already splitting up due to drama!/%", "obj_victory_rhythm_slash_Step_0_gml_35_0"); c_talk_wait(); c_tenna_preset(21); c_speaker("tenna"); c_msgsetloc(0, "* That's how you know we've got a REAL winner on our hands^1, folks!/", "obj_victory_rhythm_slash_Step_0_gml_41_0"); c_msgnextloc("* Anyway^1, BOARD'S OVER^1! So without further ado.../", "obj_victory_rhythm_slash_Step_0_gml_42_0"); c_msgnextloc("* Let's see those RESULTS!!!/%", "obj_victory_rhythm_slash_Step_0_gml_43_0"); c_talk(); c_wait_box(1); c_tenna_preset(-1); c_tenna_sprite(spr_tenna_laugh_pose); c_mus2("volume", 0, 30); c_var_instance(audience_cheer, "rose_throw", false); c_var_instance(audience_cheer, "audience_hide", true); c_wait_box(2); c_snd_play(snd_jump); c_tenna_preset(0); c_sel(te); c_sprite(spr_tenna_attack); c_var_instance(te_actor, "x", 407); c_var_instance(te_actor, "scaled_bounce", true); c_var_lerp_to_instance(te_actor, "image_xscale", 3, 16); c_var_lerp_to_instance(te_actor, "image_yscale", 3, 16); c_var_lerp_to_instance(te_actor, "x", 333, 16); c_var_lerp_to_instance(te_actor, "y", 200, 8, 1, "out"); c_wait(9); c_sel(te); c_depth(95000); c_var_lerp_to_instance(te_actor, "y", 440, 8, 1, "in"); c_tenna_preset(0); c_tenna_sprite(spr_tenna_point_at_screen); c_wait_talk(); c_waitcustom(); } if (con == 4 && !d_ex() && customcon == 1) { con = -1; global.plot = 140; scr_script_delayed(snd_free_all, 30); instance_create(0, 100, obj_round_evaluation); }