if (destroyed == 0) { destroyed = 1; repeat (11) { effect = instance_create(x + random(20), y + random(20), obj_house_placed_effect); effect.image_xscale = random_range(0.4, 0.5) * choose(-1, 1); effect.image_yscale = image_xscale * choose(-1, 1); effect = instance_create(x + random(20), y + random(20), obj_house_placed_effect); effect.image_xscale = random_range(0.4, 0.5) * choose(-1, 1); effect.image_yscale = image_xscale * choose(-1, 1); } image_index = 1; snd_stop(snd_explosion_firework); snd_play_pitch(snd_explosion_firework, 1.5); }