timer = 0; con = 0; image_xscale = 900; image_yscale = 7; image_blend = c_red; visible = false; grazetpfactor = 1; grazetimefactor = 1; grazesizefactor = 1; grazecount = 0; grazetpfactor += (scr_armorcheck_equipped_party(15) * 0.1); grazetpfactor += (scr_armorcheck_equipped_party(24) * 0.05); grazetimefactor += (scr_armorcheck_equipped_party(14) * 0.1); if (grazetimefactor > 3) grazetimefactor = 3; if (grazetpfactor > 3) grazetpfactor = 3;