timer = 0; con = 0; image_xscale = 900; image_yscale = 1; scr_bullet_init(); active = 1; destroyonhit = 0; damage = 1; grazepoints = 4; if (i_ex(obj_sword_vortex_manager)) grazepoints = 2; if (i_ex(obj_tracking_swords_manager) && obj_tracking_swords_manager.variant == 1) grazepoints = 2; timepoints = 11;