timer = 0; con = 0; variant = 0; scr_bullet_init(); damage = 1; destroyonhit = 0; grazepoints = 1; active = 0; image_speed = 0; image_index = 1; image_angle = irandom(360); direction = image_angle; gravity_direction = image_angle; image_xscale = 1; image_yscale = 1; image_alpha = 0.5; sprite_index = spr_ball_small_pixel_hitbox;