scr_depth(); init = 0; startx = x; starty = y; endx = x; endy = y; jumptime = 10 + irandom(10) + 10; jumpspeed = 12 + irandom(5); fakegravity = 0; jumpy = 0; timer = 0; nowy = 0; drawshadow = 0; dark = global.darkzone + 1; usesprites = 0; usespritestimer = 0; con = 0; jumpsprite = sprite_index; landsprite = sprite_index; scr_darksize(id); image_xscale = choose(2, -2); image_speed = 0; image_index = irandom(sprite_get_number(spr_dw_tv_rose)) - 1; fadein = false;