con = 0; timer = 0; scr_darksize(); scr_depth(); fg_arm = scr_dark_marker(x, y, spr_tennadeath_arm_fg); fg_arm.depth = depth - 5; with (fg_arm) scr_doom(id, 150); bg_arm = scr_dark_marker(x, y, spr_tennadeath_arm_bg); bg_arm.depth = depth + 5; with (bg_arm) scr_doom(id, 150); armsparks = 0; animindex = 0; testbars = 0;