var yy = 40; if (minigametransition_con == 1) { minigametransition_timer++; if (minigametransition_timer == 1) { tenna_actor.vspeed = -18; tenna_actor.hspeed = -10.5; tenna_actor.gravity = 2; tenna_actor.sprite_index = spr_tenna_attack; tenna_actor.depth -= 9999999; snd_play(snd_jump); } if (tenna_actor.y > (tenna_actor.ystart + yy) && tenna_actor.vspeed > 0) { tenna_actor.y = tenna_actor.ystart + yy; tenna_actor.sprite_index = spr_tenna_grasp; tenna_actor._static = true; tenna_actor.vspeed = 0; tenna_actor.hspeed = 0; tenna_actor.gravity = 0; tenna_actor.x = camerax() + 320; tenna_actor.y = cameray() + 254 + yy; snd_play(snd_impact); scr_shakescreen(); minigametransition_con = 1.5; minigametransition_timer = 0; } } if (minigametransition_con == 1.5) { minigametransition_timer++; if (minigametransition_timer == 1) { tenna_zoom = instance_create(tenna_actor.x, tenna_actor.y - 154, obj_tenna_zoom); tenna_zoom.minigametype = minigametype; tenna_zoom.persistent = true; tenna_actor.x = -9999; tenna_actor.y = -9999; } if (minigametransition_timer == 15) { minigametransition_con = 2; minigametransition_timer = 0; instance_destroy(); } } if (minigametransition_con == 3) { minigametransition_timer++; if (minigametransition_timer == 1) { tenna_actor.vspeed = -18; tenna_actor.hspeed = 10.5; tenna_actor.gravity = 2; tenna_actor.sprite_index = spr_tenna_attack; tenna_actor.image_xscale = -2; snd_play(snd_jump); } if (tenna_actor.y > tenna_actor.ystart && tenna_actor.vspeed > 0) { tenna_actor.sprite_index = spr_tenna_point_up; tenna_actor.vspeed = 0; tenna_actor.hspeed = 0; tenna_actor.gravity = 0; tenna_actor.image_xscale = 2; tenna_actor.x = tenna_actor.xstart; tenna_actor.y = tenna_actor.ystart; snd_play(snd_impact); scr_shakescreen(); } }