if (!is_active) exit; if (!intro_mode) scr_dbox(); lights_anim += lights_anim_speed; draw_sprite_ext(spr_dw_tv_time_lights, lights_anim, x_pos, y_pos, 1 * room_scale, 1 * room_scale, 0, c_white, 1); draw_set_color(c_black); if (lights_max == 4) ossafe_fill_rectangle(x_pos, y_pos, x_pos + (165 * room_scale), y_pos + (130 * room_scale)); if (lights_max >= 3) ossafe_fill_rectangle(x_pos + (165 * room_scale), y_pos, x_pos + (210 * room_scale), y_pos + (130 * room_scale)); if (lights_max >= 2) ossafe_fill_rectangle(x_pos + (210 * room_scale), y_pos, x_pos + (310 * room_scale), y_pos + (130 * room_scale)); if (lights_max >= 1) ossafe_fill_rectangle(x_pos + (310 * room_scale), y_pos, x_pos + (500 * room_scale), y_pos + (130 * room_scale)); for (var i = 0; i < tv_max; i++) { tv_text[i][1].x = scr_movetowards(tv_text[i][1].x, 1 * room_scale, 0.4 * tv_pitch); tv_text[i][1].y = scr_movetowards(tv_text[i][1].y, 1 * room_scale, 0.4 * tv_pitch); draw_sprite_ext(tv_text[i][0], 0, tv_text[i][2].x, tv_text[i][2].y, tv_text[i][1].x, tv_text[i][1].y, 0, c_white, 1); }