switch (drawpos) { case 0: draw_sprite_ext(spr_tenna_snap_arm, 0, x + scr_even(armxpos), y + scr_even(armypos), 2, 2, 0, c_white, 1); draw_sprite_ext(spr_tenna_snap_body, 0, x, y, 2, 2, 0, c_white, 1); break; case 1: draw_sprite_ext(spr_tenna_snap_arm_f2, 0, x + scr_even(armxpos), y + scr_even(armypos), 2, 2, 0, c_white, 1); draw_sprite_ext(spr_tenna_snap_body_f2, 0, x, y, 2, 2, 0, c_white, 1); break; case 2: draw_sprite_ext(spr_tenna_snap, animindex, x, y, 2, 2, 0, c_white, 1); break; }