scr_darksize(); master = noone; timer = 0; con = 0; with (obj_tenna_enemy) { other.x = camerax() + 525 + shakex + hurtspriteoffx; other.y = cameray() + 255 + hurtspriteoffy; other.master = id; other.depth = 1402; } master.tenna_actor.x = -9999; fronttenna = instance_create(x, y, obj_marker); fronttenna.sprite_index = sprite_index; fronttenna.image_speed = image_speed; fronttenna.image_index = image_index; fronttenna.image_xscale = image_xscale; fronttenna.image_yscale = image_yscale; fronttenna.x = x; fronttenna.y = y; fronttenna.image_alpha = 0; fronttenna.depth = obj_darkener.depth - 10; image_speed = 0; vspeed = -16; gravity = 1;