timer = 0; side = -1; aim_counter = 0; type = 1; if (obj_tenna_enemy.smashcutwithouttakingdamage == 1) type = 3; sideprevious = -2; target = 4; damage = 4; if (instance_exists(obj_tenna_enemy)) { instance_create(x, y, obj_tenna_smashcutter); } else { scr_shakescreen(); instance_create(0, 0, obj_tenna_smashcut_manager); snd_volume(snd_rumble, 0.5, 0); snd_loop(snd_rumble); }