timer = 0; timermax = 150; con = 0; minigametype = "cooking"; minigamedifficulty = 0; enabled = false; myscore = 0; shaketimer1 = 0; shakex1 = 0; shaketimer2 = 0; shakex2 = 0; shaketimer3 = 0; shakex3 = 0; minigamefailcountprev = 0; channelnumber = 0; if (i_ex(obj_border_controller)) depth = obj_border_controller.depth + 2;