draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha); timer++; if ((timer % 3) == 0 && type == 1) { fire = instance_create_depth(67, 210, depth + 10, obj_tenna_chef_marker_fire); fire.hspeed = -1.5 + random(3); fire.gravity = -0.5; fire.friction = 0; fire.image_speed = 1; fire = instance_create_depth(575, 210, depth + 10, obj_tenna_chef_marker_fire); fire.hspeed = -1.5 + random(3); fire.gravity = -0.5; fire.friction = 0; fire.image_speed = 1; } if ((timer % 4) == 0 && type == 1) { snd_stop(snd_wing); snd_play_x(snd_wing, 0.35, 0.75 + random(0.1)); } if (flamecon == 1) { wave_siner++; flamesiner++; draw_set_alpha(flamealph); for (i = 0; i < wave_maxa; i += thickness) { draw_sprite_part(spr_gameshow_stage_fire_flip, 0, 0, i * thickness, 400, thickness + 2, -10 + (sin((wave_siner + (i * 8)) / 30) * 12), (i * thickness) + flameya + (sin(flamesiner / 16) * 3)); draw_sprite_part(spr_gameshow_stage_fire_flip, 0, 0, i * thickness, 400, thickness + 2, 255 + (sin((wave_siner + (i * 8)) / 30) * 12), (i * thickness) + flameya + (sin(flamesiner / 16) * 3)); draw_sprite_part(spr_gameshow_stage_fire_flip, 0, 0, i * thickness, 400, thickness + 2, 520 + (sin((wave_siner + (i * 8)) / 30) * 12), (i * thickness) + flameya + (sin(flamesiner / 16) * 3)); } draw_set_alpha(1); }