timer = 0; type = 0; siner = 0; sprite_index = spr_tenna_dance_cabbage_small_hat; image_xscale = 2; image_yscale = 2; x -= 20; y -= 24; flamecon = 1; flamealph = 0.8; thickness = 2; wave_siner = 0; flamesiner = 0; flameya = -100; wave_maxa = sprite_get_height(spr_gameshow_stage_fire); wave_maxb = sprite_get_height(spr_gameshow_stage_fire); base_y_pos = -12; if ((i_ex(obj_tenna_zoom) && obj_tenna_zoom.minigameinsanity) || (i_ex(obj_tenna_enemy) && obj_tenna_enemy.completedchefwithouttakingdamage)) flameya = base_y_pos; else scr_lerpvar("flameya", flameya, base_y_pos, 40, 2, "out");