scr_enemy_object_init(); recruitcount = 5; talkmax = 90; image_speed = 0; idlesprite = spr_tenna_point_up; hurtsprite = spr_tenna_hurt; sparedsprite = spr_tenna_sad; custom_draw_example = 1; darken = 0; darkenalpha = 0; myattackchoice = 0; haveusedultimate = 0; siner = 0; turn = 0; phaseturn = 0; phase = 1; phaseturn = 0; endcon = 0; endtimer = 0; end_cutscene_version = 0; balloonorder = 0; ballooncon = 0; balloonend = 1; talkedcon = 0; ralseitalks = 0; susietalks = 0; debugvar = 0; attackchosen = false; intro = 0; introtimer = 0; points = 0; gothit = false; bet = false; betamount = 0; pointsmultiplier = 1; pointsmultiplierthisturn = 5; haveusedbetbefore = false; extrapointsviatension = 0; popularboy = false; saveralseihp = 0; healthphase = 1; resetralsei = false; ilovetvcount = 0; resistcount = 0; intro = 0; didkrisdoswordroute = false; talked = 0.1; softintro = false; if (global.flag[1050] == 1) didkrisdoswordroute = true; if (global.encounterno == 134 || global.encounterno == 135) tenna_actor = instance_create_depth(camerax() + 566, cameray() + 260, depth - 999999991, obj_actor_tenna); else tenna_actor = instance_create_depth(camerax() + 526, cameray() + 260, depth - 999999991, obj_actor_tenna); tenna_actor.preset = 2; tenna_actor.reversal = 0; if (instance_number(obj_monsterparent) == 1) { tenna_actor.vspeed = -31; tenna_actor.x = camerax() + 330; tenna_actor.y = cameray() + 620; tenna_actor.depth = depth - 10; } else { softintro = true; intro = 1; talktimer = -10; tenna_actor.sprite_index = spr_tenna_pose_podium; tenna_actor.image_index = 2; } scr_speaker("tenna"); global.fc = 22; global.typer = 80; gachainit = 0; sharpshootmercy = 0; digit_alpha = 0; digit_flash_timer = 0; digit_flash_duration = 10; ilovetv = 0; ilovetv_increase = 0; ilovetv_increased = false; ilovetv_pitch = 1; tietimer = 0; hurtvar = false; global.spell[1][0] = 0; battleresult = 0; hidetvcount = false; with (obj_herosusie) { normalsprite = spr_susier_dark_unhappy; idlesprite = spr_susieb_idle_serious; defendsprite = spr_susieb_defend_unhappy; actreadysprite = spr_susieb_actready; attacksprite = spr_susieb_attack_serious; if (global.charweapon[2] == 0) idlesprite = spr_susieb_idle_unarmed_unhappy; itemsprite = spr_susieb_item_unhappy; itemreadysprite = spr_susieb_itemready_unhappy; spellreadysprite = spr_susieb_spellready_unhappy; spellsprite = spr_susieb_spell_unhappy; defeatsprite = spr_susie_dw_fell; } if (!variable_global_exists("board4ilovetvcount")) global.board4ilovetvcount = 0;