difficulty = 0; bullet_list = ds_list_create(); timer = -7; big = -1; num = 2; damage = 5; snd_loop(snd_crowd_laughter_loop); fadetype = 0; fade = 2.5; fademax = 1; opaq = 0; my_surface = -4; my_surface2 = -4; spawn_new = function(arg0) { var dir = -1; if (arg0 == 1) dir = 1; var total_length = 240; var init_length = 70; if (num == 2) num = 3; else num = 2; var interval = total_length / num; var cent = interval * 0.5; var range = cent - 12; for (a = 0; a < num; a++) { with (scr_fire_bullet(x - ((init_length + (interval * a) + cent + random_range(-range, range)) * dir), y, obj_tenna_allstars_bullet, 0, 0)) { target = other.target; damage = other.damage; if (other.big) size = 1; else size = 0.5; ds_list_add(other.bullet_list, id); if (other.big) mydir = dir * 1.3; else mydir = dir * 0.7; other.big *= -1; } } };