timer = -40 + irandom(10); finishtimer = 0; finishtimermax = 230; if (obj_knight_enemy.difficulty == 3) finishtimermax = 250; con = 0; swordx = camerax() + camerawidth() + 20; swordy = obj_growtangle.y; swordxrel = 340; swordyrel = 0; sworddirection = 180; swordcount = 0; setcount = choose(2, 3, 4); waitsetcount = choose(1, 2, 3); movedirection = choose("up", "down"); tobymode = 0; difficulty = 0; tobyvolleymode = 0; tobyvolleycount = 0; tobyvolleyamount = 10 + irandom(6); tobyvolleymodeinitspeed = 1; stopsfxtimer = 0; event_user(0); instance_create(obj_knight_enemy.x, obj_knight_enemy.y, obj_knight_swordtunnelanim);