event_inherited(); scr_darksize(); value = 5; states = { none: -1, rope: 0, idle: 1, fire: 2, dead: 3 }; state = states.rope; state_timer = 0; shoot_angle = 0; s_idle = 1408; s_fire = 4427; s_hurt = 3266; s_grab = 1093; s_grab_rise = 4606; s_grab_fall = 4458; s_fallen = 4314; sprite_index = s_idle; image_speed = 0.25; y = clamp(y, 200, 380); ystart = y; xanchor = x; yanchor = y; myxcenter = x; myycenter = y; fakeheight = -20; maxheight = -20; bobble = 0; fric_var = 0.85; state = states.rope; scr_lerpvar("ropeheight", -360, 0, 16, 1, "out"); scr_script_delayed(scr_var, 16, "con", 0);