event_inherited(); scr_darksize(); value = 100; states = { none: -1, rope: 0, charge: 1, fire: 2, recharge: 3, dead: 4, hurt: 5 }; shake = 0; polarity = 1; tenna_panic = false; hurt_counter = 0; hurt_index = 0; laser_width = 2; laser_width_goal = 2; laser_offset = 0; laser_wobble = 0; charge_index[0] = 4604; charge_index[1] = 3542; charge_index[2] = 4823; charge_index[3] = 4291; offset_index[0] = 0; offset_index[1] = 1; offset_index[2] = 4; offset_index[3] = 12; state = states.rope; state_timer = 0; hurt_timer = 0; prev_state = 0; maxhp = 12; hp = maxhp; image_speed = 0; xanchor = x; y = clamp(y, 200, 380); myxcenter = x; myycenter = y; scr_lerpvar("ropeheight", -360, 0, 16, 1, "in"); facing = sign(obj_susiezilla_statue.x - x); max_charge = 240; rxo = 0; ryo = 0; ra = 0; alarm[5] = 16; snd_play_x(snd_drive, 0.5, 1.2);