event_inherited(); scr_darksize(); value = 4; states = { none: -1, idle: 0, advance: 1, attack: 2, away: 3, dead: 4 }; state = states.none; state_timer = -40 + irandom(40); s_idle = 4353; s_hurt = 4389; s_grab = 1093; s_grab_rise = 4606; s_grab_fall = 4458; s_punch = 4501; s_spin_large = 4102; s_kick = 4378; s_hadou = 4515; s_fallen = 4314; sprite_index = s_idle; image_speed = 0.25; y = clamp(y, 200, 380); ystart = y; if (i_ex(obj_susiezilla_statue)) { if (obj_susiezilla_statue.x < x) facing = 0; else facing = 1; } xanchor = x; yanchor = y; myxcenter = x; myycenter = y; fakeheight = -20; maxheight = -20; fric_var = 0.85; hit_list = ds_list_create(); con = -1; bobble = 0; temp_counter = 0; scr_lerpvar("ropeheight", -360, 0, 16, 1, "out"); alarm[0] = 16; damage = 15; knockback = 8;