if (friendly) exit; with (obj_susiezilla_gamecontroller) { if (gameover) exit; } with (scr_dark_marker(x, y, spr_dogcar_hit)) { scr_doom(id, 4); scr_scale(4, id); scr_lerpvar_instance(id, "image_xscale", 4, 1, 4); scr_lerpvar_instance(id, "image_yscale", 4, 1, 4); depth = other.depth - 100; } with (other.id) take_hit(other.facing, other.damage, other.knockback); if (destroy_onhit) instance_destroy();