if (state == UnknownEnum.Value_7) exit; snd_stop(snd_damage); snd_play(snd_damage); if (hp == 0) { state = UnknownEnum.Value_7; event_user(0); fall_speed = -9; px = image_xscale * -2; } else { state = UnknownEnum.Value_6; event_user(0); sprite_index = spr_susiezilla_shadowguy_hurt; image_index = 0; image_speed = 0; timer = 5; } enum UnknownEnum { Value_6 = 6, Value_7 }