lastState = state; timer = 0; con = 0; if (state == UnknownEnum.Value_0) { image_speed = 0; image_index = 0; sprite_index = spr_susiezilla_shadowguy_idle; } else if (state == UnknownEnum.Value_2 || state == UnknownEnum.Value_1) { sprite_index = spr_susiezilla_shadowguy_idle; image_index = 1; image_speed = 0.16666666666666666; } else if (state == UnknownEnum.Value_4) { sprite_index = spr_susiezilla_shadowguy_punch; image_speed = 0; image_index = 0; } else if (state == UnknownEnum.Value_5) { sprite_index = spr_susiezilla_shadowguy_kick; image_speed = 0; image_index = 0; } else if (state == UnknownEnum.Value_3) { sprite_index = spr_susiezilla_shadowguy_grabbed; } else if (state == UnknownEnum.Value_6) { image_speed = 0; sprite_index = spr_susiezilla_shadowguy_hurt; image_index = 0; } else if (state == UnknownEnum.Value_7) { image_speed = 0; sprite_index = spr_susiezilla_shadowguy_hurt; image_index = 1; } enum UnknownEnum { Value_0, Value_1, Value_2, Value_3, Value_4, Value_5, Value_6, Value_7 }