hp = 50; hpmax = hp; timer = 0; missileCon = -1; tracker = 0; pattern = 1; target_x = 0; target_y = 0; dir = -1; misslecap = 4; height = 0; recoil = 0; despawn_timer = 0; image_speed = 0; scr_depth_alt(); depth = 100000 - ((y - 120) * 10); flashtimer = 0; patterntimer = 0; patterncount = 0; patterncountmax = 1; hittimer = 0; trasurecon = 0;