hp = 3; shadow = instance_create(x, y, obj_marker); shadow.sprite_index = spr_susiezilla_shadow; shadow.visible = false; shadow.depth = depth + 1000; shadow.image_xscale /= 2; hurtCon = 0; image_xscale = 2; image_yscale = 2; height = 0; fall_speed = 0; recoil = 0; recoilSpeed = 0; recoilStart = 1; bounce_count = 0; fader = 0; image_speed = 0; reverse_image = 0;