scr_depth_pivot(); if (jump == 1) depth = -9999999; timer++; var _ystart = ystart; if (_ystart < 200) _ystart = 200; if (forcey != 0) _ystart = forcey; if (jump == 1 && vspeed > 0 && (y + vspeed) > _ystart) { jump = 0; y = _ystart; vspeed = 0; gravity = 0; hspeed = 0; friction = 0; } if (timer > 180) { if (visible == true) visible = false; else visible = true; } if (timer == 270) instance_destroy();