with (obj_susiezilla_gamecontroller) { if (gameover) exit; } succ = scr_approach(succ, 20, 1); x = scr_approach(x, goal_x, abs(x - goal_x) * 0.02 * succ); y = scr_approach(y, goal_y, abs(y - goal_y) * 0.03 * succ); image_xscale *= (1 - (0.01 * succ)); image_yscale *= (1 - (0.01 * succ)); if (point_distance(x, y, goal_x, goal_y) < 4) instance_destroy();