if (sprite_index == spr_npc_nubert_appear) { sprite_index = spr_npc_nubert; image_speed = 0; } if (sprite_index == spr_npc_nubert_hide) { x = camerax() + 150 + irandom(250); y = cameray() + 30 + irandom(200); if (con2 == 0) { x = camerax() + 150 + irandom(250); y = cameray() + irandom(100); con2 = 1; } else { x = camerax() + 150 + irandom(250); y = cameray() + 150 + irandom(50); con2 = 0; } sprite_index = spr_npc_nubert_appear; image_index = 0; image_speed = 0.5; }