var _trueralsei = -1; if (i_ex(obj_actor) && image_alpha >= 1) { for (var i = 0; i < instance_number(obj_actor); i++) { _lg[i] = instance_find(obj_actor, i); if (_lg[i].dsprite == spr_ralsei_walk_down) _trueralsei = _lg[i]; } } reticle_over_good_shot = false; switch (subact_state) { case "init": rotating_controller = instance_create(x, y - 60, obj_shutta_nobyacttest); rotating_controller.difficulty = difficulty; rotating_controller.type = 3; disablemovement = false; subact_state = "tvs"; break; case "tvs": timerb++; pipetimer++; break; case "capture": subact_state = "tvs"; break; case "post_capture": break; }