var krisx = (obj_herokris.x - obj_herokris.sprite_xoffset) + (obj_herokris.sprite_width / 2); var krisy = (obj_herokris.y - obj_herokris.sprite_yoffset) + (obj_herokris.sprite_height / 2); var susiex = -1000; var susiey = -1000; if (i_ex(obj_herosusie)) { susiex = (obj_herosusie.x - obj_herosusie.sprite_xoffset) + (obj_herosusie.sprite_width / 2); susiey = (obj_herosusie.y - obj_herosusie.sprite_yoffset) + (obj_herosusie.sprite_height / 2); } var ralseix = -2000; var ralseiy = -2000; if (i_ex(obj_heroralsei)) { ralseix = (obj_heroralsei.x - obj_heroralsei.sprite_xoffset) + (obj_heroralsei.sprite_width / 2); ralseiy = (obj_heroralsei.y - obj_heroralsei.sprite_yoffset) + (obj_heroralsei.sprite_height / 2); } var krisdist = point_distance(x, y, krisx, krisy); var susiedist = point_distance(x, y, susiex, susiey); var ralseidist = point_distance(x, y, ralseix, ralseiy); if (krisdist < susiedist && krisdist < ralseidist) closest_hero = "kris"; if (susiedist < krisdist && susiedist < ralseidist) closest_hero = "susie"; if (ralseidist < susiedist && ralseidist < krisdist) closest_hero = "ralsei";