if (i_ex(obj_tenna_enemy)) exit; if (i_ex(obj_shadowman_sharpshoot_target)) exit; if (posecon > 0) { if (posecon == 1) { posetimer++; if (posetimer == 1) { sprite_index = spr_shutta_pose; image_index = 0; image_speed = 0.5; } if (posetimer == 30) { image_speed = 0; posecon = 2; posetimer = 0; } } if (posecon == 2 && global.turntimer < 1) { posetimer++; if (posetimer == 1) { sprite_index = spr_shutta_pose_return; image_index = 0; image_speed = 0.5; } if (posetimer == 9) { sprite_index = spr_shutta_idle; posecon = 0; posetimer = 0; } } draw_self(); } else if (!jumping) { scr_enemy_drawhurt_generic(); scr_enemy_drawidle_generic(0.16666666666666666); } else { draw_self(); } if (becomeflash == 0) flash = 0; becomeflash = 0;