exit; if (scr_debug()) draw_text_debug(10, 10, "speedfactor: " + string(speedfactor)); draw_sprite_ext(spr_shootout_ui, 0, 0, 480, 2, 2, 0, c_white, 1); draw_set_color(#4C4539); draw_set_font(fnt_mainbig); draw_set_halign(fa_left); var _xx = 448; var _yy = 392; draw_text(_xx, _yy + 24, "SCORE: " + string_replace_all(string_format(points, 4, 0), " ", "0")); var _time = 0; switch (state) { case "main": _time = (wave_duration - timer) div 30; break; case "intro": case "wave_intro": _time = wave_duration div 30; break; case "wave_outro": _time = 0; break; } draw_text(_xx, _yy + 50, "TIME LEFT: " + string_replace_all(string_format(_time, 2, 0), " ", "0") + "s"); if (state == "wave_intro") { if ((timer div 5) % 2) { draw_set_font(fnt_main); draw_set_halign(fa_center); draw_set_valign(fa_top); draw_set_color(c_white); draw_text_transformed_outline(320, 200, stringsetloc("WAVE COMPLETE", "obj_shootout_controller_slash_Draw_64_gml_49_0"), 2, 2); draw_set_halign(fa_left); } }