if (shootout_type != 3) draw_sprite_ext(spr_ralsei_horse_shadow, 0, obj_shootout_horse.x + 54, kris_y_ground + 2, 2 - ((kris_y_ground - kris_y) * 0.01), 3, 0, c_white, 1); if (state == "main" && shootout_type != 3) { if ((i_ex(obj_tenna_zoom) && obj_tenna_zoom.con != 1) || minigameend == 1) { } else { draw_sprite_ext(spr_shootout_reticle1, reticle_index, aim_x, aim_y, 2, 2, 0, c_white, 1); if (reticle_index > 0) reticle_index += 1; if (reticle_index > 4.5) reticle_index = 0; } } if (state == "main" && shootout_type == 3) { var target_window = -1; for (var i = 0; i < instance_number(obj_shootout_window); i++) { window[i] = instance_find(obj_shootout_window, i); if (window[i].type == 4 && window[i].krspopout) target_window = window[i]; } if (target_window != -1) { wreticle_x = lerp(wreticle_x, target_window.x, 0.33); wreticle_y = lerp(wreticle_y, target_window.y, 0.33); } draw_sprite_ext(spr_shootout_reticle3, 1, wreticle_x, wreticle_y, 2, 2, 0, c_white, 1); } if (hazard_warning) draw_sprite_ext(spr_shootout_warning, 0, 590, 330, 2, 2, 0, c_white, round(hazard_warning / 7) % 2);