if (!i_ex(obj_shootout_controller)) { instance_destroy(); exit; } var chosen_window = obj_shootout_controller.windows[0][0]; if (pattern == 0) { timer++; if (timer == 10) instance_create(chosen_window.x, chosen_window.y, obj_shootout_tenna_reticle); } siner++; y = ystart + (sin(siner / 6) * 3); draw_self();