dir = 0; current_speed = 0; speed_approach = 0; timer = -1; bullet_timer = 0; bullet_counter = 0; sameattacker = 0; sameattack = 1; shot_angle = 0; alternate = irandom(128); skipme = false; freeze = false; anchor_y = y; image_xscale = 2; image_yscale = 2; image_speed = 0.16666666666666666;