var angle = gun_angle; if (type == 0) angle = 0; var _index = 0; if (firefx > 0) { _index = 1; firefx--; } if (sprite_index != spr_shadowman_idle_b && sprite_index != spr_shadowman_reload) draw_sprite_ext(spr_shadowman_gun, _index, x + 6 + lengthdir_x(gunshake, gun_angle), y + 63 + lengthdir_y(gunshake, gun_angle), image_xscale, image_yscale, gun_angle + 180, image_blend, image_alpha); draw_sprite_ext(sprite_index, image_index, x + (gunshake / 3), y, image_xscale, image_yscale, image_angle, image_blend, image_alpha); if (gunshake > 0) gunshake = 0;